
Gartel Reiman
Civis Romanus Sum TRUST Coalition
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Posted - 2008.11.12 09:10:00 -
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Originally by: Cyprus Black Most MMOs have that carrot on a stick that's just out of reach yet worth chasing after. In EvE Online, that carrot is on a 10,000km pole and you need binoculars to see it.
There is no carrot. Certainly, no carrot like this that you're speaking of. It would be more accurate to say that EVE is a 10,000km pole studded with carrots all the way up, but there's no super-carrot at the top...
Quote: Really ****es me off that the first month or two you're not going to be able to do much of anything except train skills.
Sure - with that attitude. Skills just limit what gear you can use and how effectively, but they don't really limit your playstyle as much as you would think. Pirates roll up trial account alts all the time, give them a few hours of training and then go out and (successfully) kill people. It's about the human aspect, much more than you would think, and when you're starting off all skills are easily attainable, such that in a day or two you can give your character a notable improvement in a particular area. But you need to have the focus on actually acheiving something rather than just resigning yourself to training skills for a couple of months - if you do, it will become a self-fulfilling prophecy.
Quote: Challenges are good so long as there's a clear goal in sight. Without a goal it's no longer a challenge, it's a nuisance.
I'll agree with this. And as noted above, EVE will not hold your hand or give you goals. You need to set your own goals here, and so if you don't have a clear goal there's some good news and some bad news. The bad news is that it's your own fault. The good news is that it's entirely within your power to change. Set yourself those goals - run a level 2 mission in a frigate, mine out some low-sec belts without getting popped, rack up 5 pirate kills in lowsec, get your wallet up to 50m ISK through trading, make a trip to 0.0 (and perhaps set up a jump clone while you're there), train to use your first T2 module, train salvaging (if necessary) and ninja-salvage in lowsec after battles, join FW and set up a nice cheap destroyer to help your militiamates, etc. All kinds of stuff you can do with little or no training (a few days at most), so you can't use low skills as an excuse. In fact, most of these carry some risk with them, and the more you experience them now, when you don't have that much to lose, the less painful the inevitable yet educational mistakes will be. Just sitting in an NPC corp, training skills and running missions for a year or two won't make you a very competant pilot.
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